Moumita Chanda | Deep Learning | Best Researcher Award

Ms.Moumita Chanda | Deep Learning | Best Researcher Award

Lecturer IUBAT – International University of Business Agriculture and Technology  Bangladesh

Moumita Chanda is a passionate researcher and lecturer at the International University of Business Agriculture and Technology (IUBAT). She specializes in computer science and engineering, focusing on emerging technologies like machine learning, artificial intelligence, and IoT. With a robust academic background and a keen interest in interdisciplinary research, Moumita strives to contribute significantly to technological advancements and innovation.

Profile

Google Scholar

Education

🎓 Moumita Chanda earned her M.Sc. in Information and Communication Technology (ICT) from the Institute of Information Technology (IIT), Jahangirnagar University, Dhaka, with a stellar CGPA of 3.71/4.00, securing the 1st position among her peers in 2022-2023. She also holds a B.Sc. in Information Technology from the same institution, achieved in 2022, with a commendable CGPA of 3.53/4.00. Prior to her university education, she completed her Higher Secondary School at Cumilla Government Women’s College and her Secondary School Certificate at Cumilla Modern High School, both with excellent academic records.

Experience

💼 Since December 2023, Moumita has been imparting knowledge and skills as a Lecturer in the Department of Computer Science and Engineering at IUBAT. Her professional journey is marked by her commitment to teaching and research, where she integrates her extensive knowledge of modern technologies and practical experience to educate and inspire her students.

Research Interest

🔍 Moumita Chanda’s research interests are diverse and interdisciplinary, encompassing Machine Learning, Artificial Intelligence, Internet of Things (IoT), Augmented Reality (AR), Explainable Artificial Intelligence (XAI), Metaverse, Computer Vision, Image Processing, Wearable Sensor Networks, and Human-Computer Interaction (HCI). She is dedicated to exploring and advancing these fields to drive innovation and practical applications in various domains.

Awards and Achievements

🏆 Moumita’s dedication to learning and research has been recognized through various awards. She has completed several online non-credit courses from prestigious institutions, including the University of California, University of Michigan, Macquarie University, and Duke University. Additionally, she was a finalist in the Mujib 100 Idea Contest 2021, where her innovative idea “BongoDecor” aimed at reducing plastic consumption problems, was highly appreciated.

Publications

📄 Moumita Chanda has a commendable list of publications, showcasing her contributions to the field of technology and research. Some of her notable works include:

  • “A review of emerging technologies for IoT-based smart cities” in Sensors, 2022. Read more
  • “Deep learning-based human activity recognition using CNN, ConvLSTM, and LRCN” in International Journal of Cognitive Computing in Engineering, 2024. Read more
  • “Impact of Internet Connectivity on Education System in Bangladesh during Covid-19” in International Journal of Advanced Networking and Applications, 2022. Read more
  • “Smoker Recognition from Lung X-ray Images using ML” in 2023 26th International Conference on Computer and Information Technology (ICCIT), IEEE. Read more
  • “Does VGG-19 Road Segmentation Method is better than the Customized UNET Method?” Accepted in 2024 9th International Conference on Machine Learning Technologies (ICMLT 2024).

 

 

Paulo Vinicius Moreira Dutra | Artificial Intelligence and Machine Learning | Best Researcher Award

Mr.Paulo Vinicius Moreira Dutra | Artificial Intelligence and Machine Learning | Best Researcher Award

Master Federal University of Juiz de Fora Brazil

Paulo Vinícius Moreira Dutra is a dedicated computer science professor specializing in system development, software engineering, and digital games. With over a decade of teaching experience, Paulo has made significant contributions to various educational institutions, including the Instituto Federal de Educação Ciência e Tecnologia Sudeste de Minas Gerais.

Profile

ORCiD

Education

🎓 Paulo holds a Master’s degree in Computer Science from the Universidade Federal de Juiz de Fora (2023), with a focus on artificial intelligence. He also has a specialization in Computer Programming (2008), Higher Education Teaching (2017), and Digital Game Development (2018), as well as a bachelor’s degree in System Development Technology (2006).

Experience

💼 Paulo has extensive experience in both academia and industry. He has taught at the Faculdade de Filosofia, Ciências e Letras Santa Marcelina and currently serves as a professor at the Instituto Federal do Sudeste de Minas Gerais. His professional journey also includes a role as a systems analyst at Dvallone Tecidos Ltda, where he developed applications using Delphi, Advpl, and C#.

Research Interest

🔍 Paulo’s research interests lie in system development, software engineering, digital games, databases, machine learning, and reinforcement learning. His work often explores the intersection of artificial intelligence and game development, focusing on procedural content generation and educational applications.

Awards

🏆 Paulo has been recognized for his contributions to computer science education and research. His innovative approach to teaching and his impactful research projects have earned him accolades and nominations in various academic circles.

Publications

📝 Paulo has published several research articles and papers in esteemed journals and conferences. Notable publications include:

  1. “ARTOOLKIT: UMA BIBLIOTECA PARA CONSTRUÇÃO DE APLICAÇÕES EM REALIDADE AUMENTADA” (2016). Published in DUC IN ALTUM (Muriaé). Link.
  2. “Desenvolvimento de um framework para construção de aplicações desktop em java utilizando swing” (2011). Published in Duc in Altum (Muriaé).
  3. “A mixed-initiative design framework for procedural content generation using reinforcement learning” (2024). Accepted for publication in ENTERTAINMENT COMPUTING.
  4. “Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback” (2022). Presented at the 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). Link.