Paulo Vinicius Moreira Dutra | Artificial Intelligence and Machine Learning | Best Researcher Award

Mr.Paulo Vinicius Moreira Dutra | Artificial Intelligence and Machine Learning | Best Researcher Award

Master Federal University of Juiz de Fora Brazil

Paulo Vinícius Moreira Dutra is a dedicated computer science professor specializing in system development, software engineering, and digital games. With over a decade of teaching experience, Paulo has made significant contributions to various educational institutions, including the Instituto Federal de Educação Ciência e Tecnologia Sudeste de Minas Gerais.

Profile

ORCiD

Education

🎓 Paulo holds a Master’s degree in Computer Science from the Universidade Federal de Juiz de Fora (2023), with a focus on artificial intelligence. He also has a specialization in Computer Programming (2008), Higher Education Teaching (2017), and Digital Game Development (2018), as well as a bachelor’s degree in System Development Technology (2006).

Experience

💼 Paulo has extensive experience in both academia and industry. He has taught at the Faculdade de Filosofia, Ciências e Letras Santa Marcelina and currently serves as a professor at the Instituto Federal do Sudeste de Minas Gerais. His professional journey also includes a role as a systems analyst at Dvallone Tecidos Ltda, where he developed applications using Delphi, Advpl, and C#.

Research Interest

🔍 Paulo’s research interests lie in system development, software engineering, digital games, databases, machine learning, and reinforcement learning. His work often explores the intersection of artificial intelligence and game development, focusing on procedural content generation and educational applications.

Awards

🏆 Paulo has been recognized for his contributions to computer science education and research. His innovative approach to teaching and his impactful research projects have earned him accolades and nominations in various academic circles.

Publications

📝 Paulo has published several research articles and papers in esteemed journals and conferences. Notable publications include:

  1. “ARTOOLKIT: UMA BIBLIOTECA PARA CONSTRUÇÃO DE APLICAÇÕES EM REALIDADE AUMENTADA” (2016). Published in DUC IN ALTUM (Muriaé). Link.
  2. “Desenvolvimento de um framework para construção de aplicações desktop em java utilizando swing” (2011). Published in Duc in Altum (Muriaé).
  3. “A mixed-initiative design framework for procedural content generation using reinforcement learning” (2024). Accepted for publication in ENTERTAINMENT COMPUTING.
  4. “Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback” (2022). Presented at the 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). Link.